How robotics in the entertainment industry can intertwine with other sectors for growth

Robotics has long been a staple of the entertainment industry. Whether it’s enhancing movie and TV scenes with innovative cameras and camera angles or the rides we see in amusement parks, robotics is steadily getting more advanced before our eyes. What are the next steps in this growing sector?

One area that has been used with great success so far has been the use of robotic body doubles in films and television. The technique allows complex and usually very dangerous scenes to be filmed using non-living beings so that the creative team can get the most out of the shot on screen.

Robots have human-like shapes and designs and can also be programmed to perform complex tasks and movements. This has also extended to robotic toys and pets, again being used to reduce danger on set, as well as the ease of programming. The area that was the key point of development was the facial expressions of movements.

Another popular robotics technique used in today’s entertainment is lighting, camera, sound, and rigging in general. An area where robotics has shown the best effect in this regard is live streaming. In live concerts, sophisticated rigs were set up using robotics to capture individual angles and for extended synchronization. The same concept is used in sports, especially football.

Drone photography has also begun to enter the field, with drone shows known to take place in Dubai and at special events around the world. Robotic rides in amusement parks have also become the backbone of fairs and carnivals around the world to serve visitors, as well as robotic servers in restaurants and trade shows.

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Because robots can perform many functions that humans cannot, further applications of robots in media and entertainment are guaranteed.

Robosport, a productivity company that uses robotics in its business shenanigans, sees a bright future for the robotics industry as a whole.

He is currently working in a field that aims to improve human performance through robotics rather than replacing human factors.

“Our first experience in this area is related to sports. We will use robotics to make athletes less robotic,” said Salvatore LoDuca, founder and CEO of Robosport.

“While we start with baseball, we hope to develop new technologies for other sports and activities such as tennis, golf, football, and even other areas such as entertainment, adapting technologies for a specific sport and/or required movements.”

Robosport is the first company to introduce a methodology that combines contralateral training and randomization, which are inherently organic, non-invasive, non-pharmaceutical practices that use the body’s natural mechanisms to open neural networks and stimulate the brain’s ability to connect to more information. muscles and muscle fibers. The use of this could further expand into VR and AR technologies in films, television and games. Robosport’s performance has been tested and published in the peer-reviewed Journal of Sport and Human Performance.

The first area that Robosport has targeted is the baseball. Traditionally, batters place the tee in a chosen location and hold it there, creating a turning path in the same location or in the same plane as they move across the plate.

The company’s first products include a single axis tee and a dual axis adapter, both of which are programmed with thousands of randomized positions, closing the veil on any possible muscle memory action. The randomized nature forces batters to “rethink” each shot and effectively teaches “strike zone knowledge” for the first time.

In future robotic applications, LoDuca added:

“Future products include the development of a patent-approved commercial-grade robotic T-shirt that can detect a user’s 3D cubic strike zone using spatial recognition cameras and software, and automatically change batter’s balls.”

“This commercial version of the T-shirt can be used for reconnaissance so that a coach in Maine can see a batter in Texas and remotely move the T-shirt to different parts of the strike zone and evaluate the batter’s form from different areas of the strike zone. We also have an approved patent to collect data metrics such as bat speed, angle of rotation, ball speed, trajectory, spin, and where the ball will end up in the stadium.”

He added, “Now think about how it could be used in film or television. Technically, we could completely eliminate human error and program robots to dictate speed, angles and movements and think in real time how to get the best shot. The possibilities are truly endless.”

Regarding the next steps for the industry and the company, he concluded: “Once the user believes in and becomes loyal to robotic applications because of their ability to deliver real productivity gains, we can start selling tools and clothing while developing new technologies. to improve other sectors as well.”

“We also have an approved patent to develop an augmented reality system in which a virtual pitcher will pitch virtual balls with different types of pitches, speeds and release points, as well as randomize balls coming from the left or right pitcher,” says LoDuca. .

“The virtual ball crosses the real ball on the tee and the batter’s goal is to hit the real ball at the nearest point where the virtual ball crosses it.”

The company believes advances in augmented reality will provide batters with an effective means to teach timing and create practice sessions that are much closer to the real game than anything else on the market. This form of training is seen as the next evolution of ball practice because, unlike virtual reality, the Robosport augmented reality system will provide a real bat, a real ball, and a real swing.

The increased adoption of robotics is not surprising, given the public focus on promising ideas over the past decade. Robotics is also seen as a potentially fast growing area in the Web3 world to improve user experience.


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